FM13 AI Player Development Project...
We all know the AI is poor at developing its players - often allowing their talent to go to waste by letting them stagnate in the reserves. Most young players coming through also fail to reach anywhere near their potential ability because they often go season after season without ever kicking a ball.
All this leads to a progressively weaker gameworld as the AI squad quality degrades over time - leaving the human manager to go on to eventually dominate.
This project is based on the theory that giving AI teams more opportunities to field their young and fringe players in competitive and meaningful matches may help their players' CA develop better, and along with it that players reputation, which in turn could stimulate more transfer activity.
In the FM database downloads section there are academy & school league files. What these files have is a system in place that has replaced the default reserve leagues with an extensive parallel league system built under the secondary league structure in the editor. And because secondary leagues are classed as competitive competitions any appearances made in them are recorded as 1st team games. Therefore in theory this should help develop any players playing in them just as they would if those players where playing in the 1st team in the EPL, Championship, Bundesliga, or Serie A etc.
With the added school league network, real grass roots football comes to Football Manager for the first time.
Normally newgens just pop up each season and appear in your youth team with no pre-history of where they came from (apart from their town of birth). The grass roots add-on changes this slightly. It contains a School Team network and a regional School Association network for 15 - 18 year-olds.
These networks produce very young players - "schoolboys" - that start off in their school team aged between 15 & 16. There are 128 school teams playing in regionalised mini-leagues throughout England. Each schoolboy can play up to 10 competitive matches a season for his school team, and he can stay in his school team for 2 or 3 years - thus giving him vital match time that he would be lucky to get otherwise.
Above the school team leagues is a regionalised School Association, and above that are the Association's Academy teams. These young-player academy teams have direct feeder affiliate links to most professional clubs in England, Scotland, and some from Wales.
The professional clubs sometimes sign the best of these youngsters throughout the season, and because some of them have got up to 30 competitive grass roots matches already under their belt before joining a pro-club, they often have a head start in their development compared to a normal youth team newgen.
This does not replace the normal professional club newgen intake or the default SI youth leagues. Its just an added option that compliments the current system.
We all know the AI is poor at developing its players - often allowing their talent to go to waste by letting them stagnate in the reserves. Most young players coming through also fail to reach anywhere near their potential ability because they often go season after season without ever kicking a ball.
All this leads to a progressively weaker gameworld as the AI squad quality degrades over time - leaving the human manager to go on to eventually dominate.
This project is based on the theory that giving AI teams more opportunities to field their young and fringe players in competitive and meaningful matches may help their players' CA develop better, and along with it that players reputation, which in turn could stimulate more transfer activity.
In the FM database downloads section there are academy & school league files. What these files have is a system in place that has replaced the default reserve leagues with an extensive parallel league system built under the secondary league structure in the editor. And because secondary leagues are classed as competitive competitions any appearances made in them are recorded as 1st team games. Therefore in theory this should help develop any players playing in them just as they would if those players where playing in the 1st team in the EPL, Championship, Bundesliga, or Serie A etc.
With the added school league network, real grass roots football comes to Football Manager for the first time.
Normally newgens just pop up each season and appear in your youth team with no pre-history of where they came from (apart from their town of birth). The grass roots add-on changes this slightly. It contains a School Team network and a regional School Association network for 15 - 18 year-olds.
These networks produce very young players - "schoolboys" - that start off in their school team aged between 15 & 16. There are 128 school teams playing in regionalised mini-leagues throughout England. Each schoolboy can play up to 10 competitive matches a season for his school team, and he can stay in his school team for 2 or 3 years - thus giving him vital match time that he would be lucky to get otherwise.
Above the school team leagues is a regionalised School Association, and above that are the Association's Academy teams. These young-player academy teams have direct feeder affiliate links to most professional clubs in England, Scotland, and some from Wales.
The professional clubs sometimes sign the best of these youngsters throughout the season, and because some of them have got up to 30 competitive grass roots matches already under their belt before joining a pro-club, they often have a head start in their development compared to a normal youth team newgen.
This does not replace the normal professional club newgen intake or the default SI youth leagues. Its just an added option that compliments the current system.